Crash Mind Over Mutant
Crash: Mind over Mutant takes place a year later after the events of where Crash of the Titans left off.[4] The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies and towns.[3] All seems well until a rejuvenated Cortex teams up with his old partner Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash and Aku Aku are not affected by the device,[4] meanwhile N. Gin launches an attack on the bandicoots. Crash and Aku Aku defeated him, but they discover their family members Coco and Crunch are soon transformed into monstrous version of themselves who seek Crash's destruction.
Crash Mind Over Mutant
Eventually, they discover the source of the helmets in Cortex's space station, and there confront the doctor himself. Using N. Brio's mutagen, Cortex transforms himself into a mutant to fight Crash one-on-one, but is defeated when Crash jacks him and initiates the station's self-destruct. Cortex escapes in an escape pod, leaving Crash and Aku Aku stranded. The ship crash-lands on Wumpa Island. Miraculously, the two survive. They happily reunite with Crunch and Coco, and decide not to clean up any of the mess that's now piled up in their front yard.
After the controls set in, players are then introduced to the mutants, who saw their beginning in last year's Crash of the Titans. Mutants are creatures that Crash can mind control and get to do his bidding. This is the beginning of the end. With the exception of a few Crash-only parts, all of the focus from that point forward is focused on which mutant is needed to use to solve each puzzle. The game is dictated by finding mutants to clear obstacles.
This segues nicely to the absurd amount of backtracking that is necessary in the game. After about an hour of fun time with the titular bandicoot, the game soon turns into a hunt to find the proper mutant to solve the problem at hand. This involves traversing over the somewhat barren overworld many times so you can do something like "find a mutant that spins." Last time I checked, Crash could spin; why can't he spin through the stupid wooden fence? Backtracking works in some games, namely Metroid, but the areas in this game offer little-to-no exploration, which makes backtracking even more tedious.
Throughout the game, Crash collects mojo, the upgrade currency of his world. Crash and all of the mutants can be upgraded, but you have no control over what gets upgraded when. Along the way, there are also some unlockables to be found, such as art books and hero skins. However, these are little more than small bonuses.
Crash: Mind Over Mutant also contains a drop-in, drop-out cooperative mode that makes use of Crash's sidekick, Coco. While it is fun, as both players can switch between the characters, mutants, and a weird tiki mask that shoots chickens, the lack of control over the camera cripples any fun that can be had in co-op. The camera only follows one character, who can very quickly leave the other one in the dust.
Crash's latest Wii outing is not without its faults, and most of the faults lie in the structure of the game. With too much focus on backtracking, this well-controlled platformer goes awry. The charming story and genuine humor are far overshadowed by the shallow gameplay. The mutants hurt the game even more. Playing as Crash Bandicoot is still fun, but this game is not so much Crash: Mind Over Mutant as it is Mutants: Mind Over Crash.
Families can talk about what it would be like to take over someone's mind and body. If you could take over anyone's mind and body, whose would it be? What went into your decsision? Can you think of another game or book that is a satire?
In Crash's latest adventure, the villainous Cortex has teamed up with N.Brio and created a monstrous mind controlling device that has taken over all the bandicoots and mutants on Wumpa Island. Crash sets out to stop the madness by destroying Cortex's evil device using his quick wits, lightening agility, and the hijacked mutant in his pocket!
All is good until Cortex has rejuvenated at which point he finds himself unable to leave things at peace. Teaming up with his old partner, Doctor Nitrus Brio, Cortex invents a PDA (Personal Digital Assitant) called the 'NV', which transmits bad mojo, extracted from Cortex's old boss Uka-Uka, in order to control the minds of both mutants and Bandicoots alike. 041b061a72